Adds a sense of physical weight to the camera by introducing directional drag during movement states like sprinting or falling.
Instead of snapping precisely to the player’s position every frame, the camera eases behind the player then smoothly catches up, creating a sense of momentum.
This modifier reacts automatically to gameplay events, blending between movement states as the character accelerates, sprints, stops, or drops. Designers can fine-tune exactly how much the camera “drags,” how quickly it recovers, and how far it is allowed to lag behind.