Reduces the opacity of the player when the camera moves too close.
It keeps the view clear in tight spaces by fading the player mesh as the distance between camera and pawn approaches a defined threshold, then restoring opacity as the camera pulls back.
The modifier works entirely through a named material parameter, creating dynamic material instances when needed and updating them every frame. Fade behavior is distance-driven, interpolation-controlled, and never interferes with visibility at normal gameplay distances.
Owner Start Distance
Distance at which fading begins.
The player is fully opaque beyond this point.
Owner End Distance
Distance at which the player reaches minimum opacity.
Owner Minimum Opacity
Lowest opacity the player will fade to.
Owner Interp Speed
Speed used to interpolate opacity changes.
Owner Parameter Name
The scalar material parameter used to drive the fade effect.